![]() Remnant 1 had a solid foundation, but almost every class ended up playing very similarly to one another due to their bare-bones nature. One of the leading complaints from the first game was the lack of a rigorous class system. Where the main story often feels secondary in Remnant 2, the actual levels that players inhabit do more than enough to keep the player interested in where this is all going. Giger painting to otherworldly labyrinths that exist somewhere between reality and a dream. Each new area that the main character visits is a new flavor of fantastical, gothic, or even alien, with a visual palette that ranges from levels that look ripped out of an H.R. The stakes are higher, and the scale is bigger in Remnant 2, leading to a world and visual design that is delightfully more strange and atmospheric as a result. In fact, the Root is now threatening to destroy all of reality, and it's up to the new main character and his odd companion Clementine, to do something about it. The Root problem that presumably ended in the first game is far from over. The story for Remnant 2 picks up some time after From the Ashes ended. RELATED: Remnant 2: Pre-Order Bonuses & Special Editions, Explained Remnant 2 should please returning fans and might even pick up a few new ones as long as they have a friend or two to jump in with, despite a few nagging issues. But more impressively, this sequel takes the procedural generation from the first game and cranks the dial to 11, making for a super replayable experience where no two playthroughs are ever truly alike. Right at the start, Remnant 2 does a great job of addressing quite a few points of weakness from the first game, such as the lacking class diversity and lackluster visual design. Remnant 2 now goes deeper, bigger, and bolder with all of these elements, but it often stretches itself too thin when pursuing these new heights. ![]() Deemed “ Dark Souls with guns” by its cult fan base, the first Remnant did an admirable job of mixing Soulslike design principles with third-person shooting mechanics and packaging the whole thing with a procedurally generated twist. ![]() 2019’s Remnant: From the Ashes was an unlikely hit when it came out, but it was clear that Gunfire Games still had room to expand and refine the game's best elements in order to create something truly special. ![]()
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